I am the lead programmer for a new studio that some colleagues and myself are starting up on the side. We are a very experienced team in the world of game development, with some 25+ years of experience between us.Â
Â
We all work in related fields, but have come together with an ambitious side project: An (m)morpg.Â
Â
As this is more of a "free" time project for us currently, we have decided to use an existing engine as a base to build from. Honestly, the market for such an engine is saturated with lackluster options. We have plenty of budget money set aside for such an indie endeavor (upwards of $40k).Â
Â
We are currently leaning towards unity, which is a pretty decent option. However, I stumbled across this engine and I am definitely entertaining the idea, as we are all very fond of small indie startups such as this. I am very impressed with what has been accomplished (according to what I read here anyway)
Â
Â
I do have some concerns.
Â
Firstly, I see that this engine will be open source, which is the only way I could ever convince my team to use it anyway.
Â
I understand fully that this is a side project, but realistically what are we looking at on a time frame for a stable full release? I only ask as I have been burned in the past by the day that never actually comes, and I cannot pour resources into a project that promises an imminent release for 2 more years. It does toss up a red flag to me that the road map hasn't been updated, and it appears that there has been no substantial news in several months now.
Â
Â
Without being able to pilfer around the source code myself, one more big question I have is also aimed directly at the devs:
Â
How well organized is your source?Â
Â
No judgement here, just genuinely curious. I just really don't want to cut my designers loose on the existing engine, only to discover that the source is a big garbled mess of spaghetti that Bill Gates himself can't navigate.
Â
Â
Please dont take offense, I mean none by it. Impressive piece of work you have ever here, I would just like to have a better idea if it is worth our time and money investment, or if we should use our resources elsewhere.
Â
We look forward to contributing to the progression of Intersect.
Question
BlastShock
Greetings fellow nerds,
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Â
I am the lead programmer for a new studio that some colleagues and myself are starting up on the side. We are a very experienced team in the world of game development, with some 25+ years of experience between us.Â
Â
We all work in related fields, but have come together with an ambitious side project: An (m)morpg.Â
Â
As this is more of a "free" time project for us currently, we have decided to use an existing engine as a base to build from. Honestly, the market for such an engine is saturated with lackluster options. We have plenty of budget money set aside for such an indie endeavor (upwards of $40k).Â
Â
We are currently leaning towards unity, which is a pretty decent option. However, I stumbled across this engine and I am definitely entertaining the idea, as we are all very fond of small indie startups such as this. I am very impressed with what has been accomplished (according to what I read here anyway)
Â
Â
I do have some concerns.
Â
Firstly, I see that this engine will be open source, which is the only way I could ever convince my team to use it anyway.
Â
I understand fully that this is a side project, but realistically what are we looking at on a time frame for a stable full release? I only ask as I have been burned in the past by the day that never actually comes, and I cannot pour resources into a project that promises an imminent release for 2 more years. It does toss up a red flag to me that the road map hasn't been updated, and it appears that there has been no substantial news in several months now.
Â
Â
Without being able to pilfer around the source code myself, one more big question I have is also aimed directly at the devs:
Â
How well organized is your source?Â
Â
No judgement here, just genuinely curious. I just really don't want to cut my designers loose on the existing engine, only to discover that the source is a big garbled mess of spaghetti that Bill Gates himself can't navigate.
Â
Â
Please dont take offense, I mean none by it. Impressive piece of work you have ever here, I would just like to have a better idea if it is worth our time and money investment, or if we should use our resources elsewhere.
Â
We look forward to contributing to the progression of Intersect.
Â
Â
Thank you.
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