Kibbelz Posted November 3, 2016 Share Posted November 3, 2016 Parties and Crafting Added! November 3rd 2016  News/Updates Its been a while since we've posted one of these however, we're out of the dark and back with features for you guys. This update I'm happy to announce the completion of Parties and Crafting. Lets start with parties, a player can select a player and click invite to party like so:   A message prompt will be sent to the recipient like so:   After accepting, by opening the party menu you can see who is in your party alongside their health bars, leaving the party and kicking a member of the party if you're the leader.   The first person to send the invite to the party will be the leader and only the leader can invite other members. Experience will be shared between the number of members within the party. e.g. if there are 3 members in the party each member will receive 1/3 of the experience.  Now, on to crafting. Benches can be accessed via events, where you state which bench you wish to open. Different benches will allow for different crafts, per say your anvil will craft different things than your alchemy set.   You can create different recipes with a dynamic amount of ingredients:   There is also a variable craft timer used for the delay whilst crafting said item in game as shown below:   Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We will be working for the next several days on performance improvements, and many many bug fixes.  As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress! lesjake, Colonello, or3o and 9 others 12 Link to comment Share on other sites More sharing options...
Mcadams Posted November 3, 2016 Share Posted November 3, 2016 Awesome stuff as usual, especially integrating the event system with the crafting system, makes things a lot more dynamic. Really looking forward to using that Kibbelz 1 Link to comment Share on other sites More sharing options...
Neeknog Posted November 3, 2016 Share Posted November 3, 2016 Â Great update. Why don't you have the menu read the name the player created for the bench instead of just "crafting bench" for everything. So the anvils will display anvil on the top of menu ex. Agoraphobic and Vus 2 Link to comment Share on other sites More sharing options...
Kibbelz Posted November 3, 2016 Author Share Posted November 3, 2016 4 minutes ago, Niko said: Â Great update. Why don't you have the menu read the name the player created for the bench instead of just "crafting bench" for everything. So the anvils will display anvil on the top of menu ex. Can do hra 1 Link to comment Share on other sites More sharing options...
gallighanmaker Posted November 4, 2016 Share Posted November 4, 2016 Great update guys, keep working!. Link to comment Share on other sites More sharing options...
Phenomenal Posted November 4, 2016 Share Posted November 4, 2016 @Kibbelz https://www.youtube.com/watch?v=y9IcGZZnC1k  Link to comment Share on other sites More sharing options...
Colonello Posted November 4, 2016 Share Posted November 4, 2016 Extremely excited to see this update! Always wanted some sort of crafting system for my game. Kibbelz 1 Link to comment Share on other sites More sharing options...
Vus Posted November 4, 2016 Share Posted November 4, 2016 This looks awesome, great update guys! Kibbelz 1 Link to comment Share on other sites More sharing options...
varinyc Posted November 4, 2016 Share Posted November 4, 2016 What about turning Ingredient to Ingredient #? Use case being that you can see visually the value of where an item is in a list, with an associated key. It could come in handy with events. Then it could be Item #1: Value, where #1 could represent a step in a questline. So instead of Relying on EXP for wood collection and associating that with a balance (universally) or EXP for crafting the whole item without anything to scale it by unless you complete it, you could have generic wood collection EXP, and extra EXP for completing one step of a full item. That's a small example, so the value is also small, but it could scale bigger, to maybe events where you know most people won't finish, but through other various means, it's not bad to complete certain portions.TL;DR I think a list with meaning in an order (even if none is used), could have more use if people decide to give it meaning through scripts(events) or something.Universally, an Item has no value until it exists VS There exists some case, where an item may have value before it exists. Crafting is the system that gives values to items before they exist, might as well let it grow  EDIT: Realized that it's already a thing visually, but wasn't certain how it's handled in the back, but I'm just excited lol. Hopefully these ideas help with something at least lol Link to comment Share on other sites More sharing options...
Kibbelz Posted November 4, 2016 Author Share Posted November 4, 2016 @varinyc i feel like i may have misunderstood feel free to correct me. Any item can be an ingredient to another so there is no limitations. I.e. you can crush up herbs to become a powder. Then in another craft the powder can be used to make a potion. We chose to make it basic because most people will only want basic crafting. This also leaves a solid foundation as a base for more advanced crafting if you so desire. Link to comment Share on other sites More sharing options...
varinyc Posted November 4, 2016 Share Posted November 4, 2016 @Kibbelz Well it was twofold but I couldn't separate them at the time: 1. Are the ingredients ordered in their respective recipe lists? (But this question is irrelevant now D:) 2. Any plans on implementing crafting, and it's stages, into events? (Less so, but still partially irrelevant) I was just itching to know things. lol Link to comment Share on other sites More sharing options...
Kibbelz Posted November 4, 2016 Author Share Posted November 4, 2016 Events currently just open the craft editor varinyc 1 Link to comment Share on other sites More sharing options...
varinyc Posted November 4, 2016 Share Posted November 4, 2016 Oh okay, thanks man. Don't kill me D: You going to release any info on what's happening for 1.9? I know it's just bug testing and stability stuff (as far as the bible roadmap says), y'all gonna start streaming again?@Kibbelz @jcsnider Link to comment Share on other sites More sharing options...
Kibbelz Posted November 4, 2016 Author Share Posted November 4, 2016 Sadly i cant stream at my uni since my internet is garbage. When i return home 2nd december i will Neeknog and varinyc 2 Link to comment Share on other sites More sharing options...
Haath Posted November 15, 2016 Share Posted November 15, 2016 All the "time" variables across Intersect really need a way to type in the value, just saying Neeknog 1 Link to comment Share on other sites More sharing options...
Aesthetic Posted November 15, 2016 Share Posted November 15, 2016 Theres a small typo@Kibbelz, on the Recipe List it says Recepie xD panda 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted November 15, 2016 Author Share Posted November 15, 2016 Just now, NotAzizele said: Theres a small typo@Kibbelz, on the Recipe List it says Recepie xD why me.... This is what happens when you have a dyslexic as your dev  I'll patch it up before the release. Link to comment Share on other sites More sharing options...
varinyc Posted November 15, 2016 Share Posted November 15, 2016 Map all variables to json - js for scriptiiiiiing? Link to comment Share on other sites More sharing options...
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