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  1. Yesterday
  2. Para agregar un sonido al morir un NPC en Intersect Engine, sigue estos pasos: Crear un evento común: Ve al Editor de Eventos Comunes y crea un nuevo evento. Asígnale un nombre, por ejemplo, "Sonido de Muerte". dale click en agregar comando y busca "Reproducir Sonido" y elige el sonido de muerte que desees. Guarda el evento. Luego en editor de NPC: Abre el Editor de NPC y selecciona el NPC al que quieres añadir el sonido. Busca la opción "Evento Común al Morir". Selecciona el evento "Sonido de Muerte". Guarda los cambios. Con esto, el sonido se reproducirá automáticamente cuando el NPC muera.
  3. Last week
  4. v0.8.0-beta.539 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  5. Hey Everyone, Another busy week, but I did manage to create and upload some new textures here: TXR – Bark – Seamless https://soundimage.org/txr-bark-seamless/ As always, my images are completely free to use in your projects with attribution, just like my music and sounds. OTHER HELPFUL STUFF: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ I sincerely hope some of my assets are helpful! :-)
  6. Hi, Have you had a look through the official documentation for deployment? https://docs.freemmorpgmaker.com/en-US/deploy/forwarding/ Also this might be helpful: Double Check Port Forwarding Intersect Engine uses port 5400 by default (TCP). In your router settings: Make sure you're forwarding TCP port 5400 to your local IP address (like 192.168.x.x). Double-check the internal and external port numbers match. Make sure the local IP hasn't changed (set a static IP or DHCP reservation for your host machine). Firewall + Antivirus Temporarily disabling the firewall was a good test, but also check if antivirus software might have its own network protection. If your firewall is back on, make sure there's an inbound rule allowing TCP on port 5400. Test Using External IP Is the second device you are testing within the same network, or external to your network? Have a friend (or yourself using mobile data/tether) try connecting with your public IP address. You can find this at whatismyip.com. Example: if your IP is 123.123.123.123, they should enter that in the Intersect client. Check Intersect Server Config Open your resources/config.json on the server. Make sure port is correct “5400” or whatever you are using. Also verify the client configuration (client's resources/config.xml) points to your public IP (not localhost). ISP NAT or CGNAT Some ISPs use Carrier-Grade NAT (CGNAT), which blocks inbound connections. You can check if you’re behind CGNAT by comparing your router’s WAN IP with your public IP from whatismyip.com. If they're different, you might be under CGNAT, and port forwarding won’t work. In this case, you’d need to: Contact your ISP for a public/static IP. Or use a VPN with port forwarding like ZeroTier, Tailscale, or a VPS. UPnP and Router Reboot If your router supports UPnP, try enabling it or disable it if it’s causing issues. Always reboot the router after making port forwarding changes to ensure they apply. Server Logging / Debug Check Intersect’s server logs to see if it even registers the connection attempt from the outside device. If there’s no attempt at all, it means the request isn’t reaching your PC—pointing to a router or ISP block. Also I tend to do all my development locally on my machine and use Intersects Hosting for my deployed server: Hope this helps
  7. Hello I’ve set up my game server using Intersect Engine, and it runs fine on my local machine. However, when I try to connect from another device, it either times out or fails to establish a connection. I’ve double-checked that the server is running, and I can connect using localhost, but external connections don’t seem to work. I’ve already tried port forwarding on my router, ensuring that the correct ports are open. I also disabled my firewall temporarily to see if that was the issue, but I still can’t get clients to connect. I suspect it could be a networking configuration issue or something specific to how Intersect handles connections. Could it be related to my ISP blocking certain ports, or do I need to adjust something in the server settings? Checked https://answers.microsoft.com/en-us/xbox/forum/all/cannot-connect-to-certain-game-servers/223bf30c-48bc-4411-a0ae-c478b24bd0cb-Salesforce Administrator guide related to this and found it quite informative. Has anyone else run into this problem? Are there specific troubleshooting steps I should follow to ensure my server is properly accessible from outside my local network? Any help would be greatly appreciated! Thank you!!
  8. This sounds amazing as I found it very much useful and informative to be honest. Also, I have gone through this post which definitely helped me out a lot as a new member I am looking forward for more such discussion
  9. v0.8.0-beta.538 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  10. Tengo una duda, quisiera conectar mi proyecto a una base de datos SQL o MySql para posteriormente vincularlo a una página web que está en desarrollo donde el usuario tenga la opción de compra en una Web shop y los ítems comprados se le agregen a su personaje, quisiera saber si alguien me podría brindar ayuda con eso I have a doubt, I would like to connect my project to a SQL or MySQL database to later link it to a web page that is under development where the user has the option to buy in a web shop and the items purchased are added to their character, I would like to know if someone could give help with that
  11. Tengo una duda, quisiera conectar mi proyecto a una base de datos SQL o MySql para posteriormente vincularlo a una página web que está en desarrollo donde el usuario tenga la opción de compra en una Web shop y los ítems comprados se le agregen a su personaje, quisiera saber si alguien me podría brindar ayuda con eso I have a doubt, I would like to connect my project to a SQL or MySQL database to later link it to a web page that is under development where the user has the option to buy in a web shop and the items purchased are added to their character, I would like to know if someone could give help with that
  12. v0.8.0-beta.537 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  13. Greetings Fellow Creatives, I have some cool new music tracks to share with the community. 100% free to use with attribution, like my thousands of other tracks. They are: On my Dark/Ominous 2 page: "BUMP IN THE NIGHT" (LoFi) "STRANGER NIGHTS" (LoFi) https://soundimage.org/dark-ominous-2/ And on my Quiet 2 page: "SOLITUDE" https://soundimage.org/quiet-2/ HELPFUL PAGES ON MY SITE: Higher-Quality Ogg Music Packs can be found here: https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ Custom Music Inquiries: https://soundimage.org/custom-work/ As always, I sincerely hope some of my tracks are helpful in your projects...enjoy! :-)
  14. v0.8.0-beta.536 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  15. Earlier
  16. Though this isn't a game made with the intersect engine
  17. If you like cooperative games, I recommend you to try REPO
  18. "Como hacer un item que te cambie de nombre" ¿Qué vamos a necesitar? 1 Variable de jugador para almacenar el nombre 1 Evento Común (que se ejecutará cuando se use el item) 1 Item (podés ponerle el nombre que quieras) Paso 1: Iremos al editor de variables y vamos a crear una variable de jugador del tipo TEXTO (como se ve en la foto de acá abajo) Paso 2: Iremos al editor de eventos comunes y crearemos un evento vacío y lo llamaremos como querramos (este se ejecutará cada vez que se use el item) Trabajaremos en este evento después Paso 3: Vamos al editor de items y crearemos nuestro item con las siguientes especificaciones: Tipo: Evento Evento: El que creamos en el paso 2 (le añadimos que se destruya al usar) Paso 4: 1) Ingresamos una variable de entrada con los siguientes detalles Título: "Cambio de nombre" Texto: "Escribe el nombre que deseas" Variable de jugador: (y acá cargamos la que hicimos en el Paso 1) Longitud: acá los límites los ponen ustedes - Longitud mínima: Cantidad mínima de letras que podrá tener el nombre - Longitud máxima: Cantidad máxima de letras que podrá tener el nombre Le dan al OK y seguimos. 2) Damos doble clic y ponemos "Cambiar nombre Jugador" y desde la variable creada en el Paso 1 cargamos el valor 3) Acá metemos un mensaje de error en caso de que el nombre ya exista y devolvemos el item (porque si no pudiste crearte el nombre, lo lógico es que te devuelvan el item hasta que pueda ser correctamente usado) 4) Acá metemos un mensaje de error, longitud no aceptada, caracteres no válidos, etc y devolvemos el item (porque si no pudiste crearte el nombre, lo lógico como dijimos arriba, es que se te devuelva el item hasta que puedas cambiarte correctamente el nombre) Paso 5: Disfrutar el item Espero les sirva el tutorial~ (Tutorial a pedido de Faller)
  19. Thank you, I appreciate the love and support!
  20. Good luck buddy, I hope you get a new laptop/PC soon and get back to development
  21. Greetings Fellow Creatives, Brand new fantasy brick textures are ready for your projects. You'll find them here: TXR - BRICK - TILE-ABLE https://soundimage.org/txr-brick-seamless/ Thousands of more textures are here: https://soundimage.org/images-home-page/ These images are 100% free to use in your projects with attribution, just like my other 7000+ images, music tracks and sounds. PLEASE HELP SUPPORT SOUNDIMAGE If you can, please consider supporting my efforts. Here are some ways you can: https://soundimage.org/donate/ https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ Thanks in advance...and, as always, please stay safe and keep being creative. :-)
  22. Buenas, hoy les quiero enseñar cómo modificar el tamaño de la interfaz de usuario. Si quieren crear su propia interfaz a su gusto y con el tamaño que deseen, este método les será de gran ayuda. Además, permitirá mostrar mejor su equipamiento y facilitará la tarea de conseguir o crear imágenes para su juego. Intersect Engine maneja un modelo de equipo con medidas de 32x32 píxeles, y con estas modificaciones podrán agrandar esos iconos e imágenes al tamaño que prefieran, sin perder calidad. Aquí les dejo un ejemplo que realicé Lo primero que deben hacer en dirigirse a cliente\resources\gui\layouts\game aqui vamos a buscar el archivo llamado CharacterWindow y lo abren. Cuando abran el archivo, lo verán en el lado izquierdo. Aquí vamos a modificar los Bounds, que son elementos clave de la interfaz de usuario y controlan su tamaño y posición. En la imagen del lado derecho se muestran todos los Bounds que vamos a modificar. Al abrir el archivo, el primer texto que aparece es: "Bounds": "658,368,600,600" Este parámetro representa el tamaño y la posición de la interfaz. Ahora, ¿qué significa cada número? 658: Representa la posición horizontal de la imagen. Si reduces este valor (ejemplo: 600), la imagen se moverá hacia la izquierda. Si lo aumentas (ejemplo: 680), la imagen se desplazará hacia la derecha. Conclusión: Cuanto menor sea el número, más a la izquierda estará la imagen; cuanto mayor, más a la derecha. 368: Representa la posición vertical de la imagen. Si aumentas el valor (ejemplo: 370), la imagen se moverá hacia abajo. Si lo reduces (ejemplo: 350), la imagen se desplazará hacia arriba. 600,600: Representan el ancho y el alto de la imagen, respectivamente. Si está en 600x600, significa que la imagen tendrá ese tamaño. Modificación de otros elementos de la interfaz Ahora que comprendemos los Bounds, busquemos los siguientes textos en el archivo (mostrados en la imagen de la derecha) para modificarlos: SpeedLabel: Representa el texto de la velocidad. DefenseLabel: Corresponde a la defensa. IncreaseDefenseButton: Representa los botones de "+" para repartir puntos al subir de nivel. Se recomienda mantenerlos en 10x10 de tamaño. EquipmentItem0, EquipmentItem1, EquipmentItem2, etc.: Representan la ropa y equipamiento del personaje. Aquí pueden modificar el tamaño de las imágenes para que se vean más detalladas. En mi caso, utilizo un tamaño de 80x120 para que luzcan como en la primera imagen de arriba. Ustedes pueden elegir el tamaño que prefieran. EquipmentIcon (no está en la imagen, pero es importante mencionarlo): Se encuentra debajo de cada EquipmentItem y representa el icono del equipo que lo rodea. Deben modificar sus Bounds para que sean del mismo tamaño o más grandes que el equipo, asegurando que sean visibles. ExtraBuff: Representa el texto de los beneficios adicionales. Recomendaciones finales Después de modificar los Bounds, guarden los cambios y prueben en el cliente. Les sugiero modificar un Bounds a la vez y verificar en el juego cómo afecta la interfaz. Así podrán ajustar cada elemento de manera precisa hasta lograr el diseño deseado. Por último, si desean modificar completamente la interfaz con un diseño personalizado, deben reemplazar la imagen character en la siguiente ruta: Cliente\resources\gui Sustituyan esa imagen por su propio diseño, asegurándose de que tenga las medidas adecuadas para su interfaz. Con estos ajustes, podrán personalizar completamente la interfaz de usuario de su juego en Intersect Engine. ¡Espero que les sea útil! Espero les sirva de ayuda esta guía pronto subiré muchas mas.
  23. Hello everyone! I hope everyone is doing well. Many of you have known me since the beginning of Intersect (or even before), and I have always tried to help everyone. I kinda find myself needing a bit of help if possible. As some of you know I have been using an ancient laptop (15ish years) that has finally died. As an indie dev, I always back up my projects so nothing was lost; however, I am unable to work consistently on my projects now. Game development for me is a therapeutic hobby that I devote at least 4 hours a day doing. It centers me and is what I do for my downtime. I let people know that I would be pausing my project until I was able to afford to get a new computer in the future (as it was going to be a while since I'm putting my daughter through college and helping my son prep for his baby). I have been needing a new computer for a long time, but it was one of things that I had to put the needs of my family first over my hobby so I kept pushing it back. I'm currently using an old busted laptop someone let me use but it is not long for this world. I simply can't be selfish and drop the money in its entirety to get a budget pc because of reasons listed above. I have had several people message me asking to donate to support me as an indie dev and encouraged me to do a gofundme as I wasn't going to even ask (just wait until college was over). I'm hoping through some donations it would help me be able to lessen that burden of what I need to spend to get one. If you want to support me as an indie dev you may donate here: https://gofund.me/d6ce52ad to help me get a budget pc. If you decide to donate, please do so only if it would not cause any financial hardship on you. I normally wouldn't even ask; however, the amount of people wanting to show their support to me as an indie dev has been humbling and inspiring. I am truly thankful for everyone no matter if you show your support through a donation, just encouraging me, or just showcasing your amazing game and supporting this community. I appreciate your time and consideration. ~Jamie
  24. i know that can be a late message but this will work with the 8.0 or not in theory
  25. POST ACTUALIZADO! Traducciones para la versiĂłn: B0.8.0.535! Ya disponible!
  26. v0.8.0-beta.535 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  27. v0.8.0-beta.534 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  28. v0.8.0-beta.533 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
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