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kraliet07 reacted to an answer to a question: How to fix this?
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niledex joined the community
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POST ACTUALIZADO! Traducciones para la versión: B0.8.0.226! Ya disponible!!!
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Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
You're very welcome...I sincerely hope some of my tracks are helpful in your games and projects! Greetings Everyone, There were some technical issues with my website this past week, but they've since been resolved by my web hosting service. Sorry if anyone had problems with the site, but all is well now. That said, I did manage to create and upload a new music track on my Funny 8 page: "MISCHIEVOUS SPIRITS" https://soundimage.org/funny-8/ Ogg Music Packs (by Genre) Please don't forget about my Ogg music packs. Each pack enables you to bulk-download all of my tracks at once from various genres. The Ogg tracks sound richer than the Mp3 versions and they tend to loop even better in game engines. https://soundimage.org/ogg-music-packs-2/ Ogg Music Mega Pack - 1100+ tracks And if you really want to get crazy, you can bulk-download all of my video game music to date at once...a huge time-saver. https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative! - Earlier
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KranZera started following Transparencia de personagens and Transparency Sprite
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How do I make an event where my character passes over it and becomes transparent and when he leaves the event, he returns to normal?
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Weylon Santana reacted to a post in a topic: Intersect Engine "Full" Basic Tutorial
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Vio reacted to a post in a topic: MMORPG Basics: Economic Design
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Vio reacted to a post in a topic: MMORPG Basics: Economic Design
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Vio reacted to a post in a topic: MMORPG Basics: Economic Design
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Vio reacted to a post in a topic: MMORPG Basics: Economic Design
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Vio reacted to a post in a topic: v0.8.0-beta Nightly Builds
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Vio reacted to a post in a topic: v0.8.0-beta Nightly Builds
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Vio reacted to a post in a topic: v0.8.0-beta Nightly Builds
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Vio reacted to a post in a topic: v0.8.0-beta Nightly Builds
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kaiofirma joined the community
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Como faço para quando meu personagem passar por exemplo atras de uma arvore ele ficar um pouco transparente e ao sair voltar ao normal? Consigo fazer com Events? Se sim alguem poderia postar algum tutorial?
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Changelog: Alpha v_1_2a Item Rarity added To Archer class Portrait ve Class Icon added and Pet description fixed Pet attack animation rotates added Arrow animation and rotates and render fixed Indicator changed Archer Normal Attack Mend Mind Training rebalanced Upgrade Scroll price fixed +7 Weapon now have particle effect Wooden Bow paperdolls fixed Music added Wolfs hitbox fixed Tooltip and Skill description font changed Loot rate changed Mount speed decreased
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Lauty94 started following Introduce Yourself Thread!
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Story Today I did this on my project...
Xiphoid replied to SkywardRiver's topic in Design & Creativity
Today i did start of my game's Early Access ! -
2D OLD SCHOOL OPEN WORLD MMORPG Systems *Auction House *Upgrade Items *Mounts *Pets *Pet Auto Loot *Guild *Party *Shops *Item Mall *PvP with Factions (Not Activated Yet) Join to Jaethoria today! Website: https://jaethoria.com/ Engine : Unity
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I especially liked the points on proportionate costs and long-term adjustments. It's easy to get caught up in short-term fixes, but a well-thought-out long-term economic plan is key to a game's longevity. One thing I'd add is the importance of player feedback, constantly monitoring the in-game economy and adjusting based on player behavior is crucial.
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That's a much cleaner way to display EXP than those ridiculously long numbers. I've been meaning to do something similar, thanks for saving me the trouble! I might tweak the decimal places to just two though, four seems a bit excessive for most games.
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I'm not sure about a direct "beam" effect with the projectiles tool, but you might be able to fake it with a really fast-moving, long projectile and some particle effects.
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I always forget about scheduled backups too. Thanks for sharing
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A comprehensive tutorial is exactly what's needed. Thanks for putting in the time
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Thanks for this brother.
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On what platform do you run it boys
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Man, Naruto brings back so much
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apkmodjoynet2 joined the community
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InfinityAdvertisement joined the community
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Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Happy December Everyone! Here's a cool new track I just created for my Sci-Fi 13 page: "THE STREETS OF CYBERTROPOLIS" https://soundimage.org/sci-fi-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks. OTHER NEWS Just began work on the music score for "Neon Hearts City," a new game in production from the same studio that created "Devil's Hideout," another game I scored. Fun stuff! Hit me up if you need help with your projects! :-) -
Database: Sprite and Face Bulk Inquiry
Agoraphobic replied to Agoraphobic's question in Questions & Answers
Figured it out. If you open the Database in SQlite editor you can just edit the database file and copy/paste the text over, from a word document, to add in data quickly (in this case all the class portraits/sprites). -
Agoraphobic started following Database: Sprite and Face Bulk Inquiry
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Hey everyone! I'm working on classes in my game, and came up with a quick question (haven't found a way to do it and searched the forum) before I start to manually add/assign the face/sprites. Does anyone know of a way to add Sprites and Faces in bulk to the editor or to add them to the game database file quickly/easily, instead of hitting "Add Sprite" in the editor and then modifying the sprite/face from drop down box? Problem I'm running into is I have a large number of faces/sprites I'm wanting to use and is going to take a while manually adding each sprite/face to each gender. I think I need to do it manually, but figured I would ask before I started. I appreciate the assist!
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kukrio joined the community
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yotibiano@gmail.com joined the community
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Intersect v0.8.0-beta Nightly Builds
intersectbot replied to intersectbot's topic in Automated Builds
v0.8.0-beta.242 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) -
Intersect v0.8.0-beta Nightly Builds
intersectbot replied to intersectbot's topic in Automated Builds
v0.8.0-beta.241 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) -
Intersect v0.8.0-beta Nightly Builds
intersectbot replied to intersectbot's topic in Automated Builds
v0.8.0-beta.240 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)