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  2. Hi Everyone, This week's brand new free-to-use-with-attribution music tracks are: "THE GRUMPY MONSTER'S CASTLE" (LoFi) "TREASURE CAVE" (LoFi) "OF LEGENDS AND FABLES 3" (LoFi) "TROUBLE IN DREAMLAND" (LoFi) "CANDY FACTORY" (LoFi) You'll find them here: https://soundimage.org/fantasy-13/ AD-FREE and COMMUNITY SUPPORTED My website is 100% ad-free and community-supported. If you possibly can, please consider making a small contribution here: https://soundimage.org/donate/ Enjoy, please stay safe and keep being creative! :-)
  3. Hi everyone. I have a background in pen n paper game design. I love quirky mechanics. And focus more on gameplay than graphics. Recently got a laptop on my truck. Found this engine and away i go. This is my first jaunt into to video game design and im already pushing the engine. Here we go!
  4. Yesterday
  5. Last week
  6. Greetings Fellow Creatives, This week's brand new Lofi tracks are: 8-BIT PERPLEXION ARCADE PUZZLER ARCADE PUZZLER_V001 BONKERS FOR ARCADES FUNKY CHIPTUNE IT’S RAINING PIXELS IT’S ALWAYS SUNNY IN THE 80’s THE ICE CREAM MAN You can listen to them and download them here: https://soundimage.org/chiptunes/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks. Attribution information is here: https://soundimage.org/attribution-info/ 100% COMMUNITY SUPPORTED My site is completely ad-free and community-supported. If you possibly can, please consider making a small contribution here: https://soundimage.org/donate/ Enjoy my work, stay safe and keep being creative! :-)
  7. duplicated
  8. 🥇 Paso 1: Crear el Hechizo de Aumento de Ataque Abrí el Editor de Intersect y andá a la sección "Hechizos". Hacé clic en "Nuevo" para crear un nuevo hechizo. Configurá los siguientes datos: Nombre: Poción Attack (o el nombre que prefieras). Tipo de hechizo: Hechizo de combate. Área de efecto: Uno mismo (Propio). Duración: 86,400,000 milisegundos (esto es 24 horas). En la pestaña "Stats": Marcá el checkbox de Ataque (AD). Poné un valor positivo, por ejemplo: +100. Guardá el hechizo. 🥈 Paso 2: Crear el Evento que Lanza el Hechizo Andá a la pestaña de Eventos comunes. Hacé clic en "Nuevo" para crear un nuevo evento. Pone un nombre como: poción attack. En la sección de comandos del evento: Agregá el comando "Lanzar Hechizo". Seleccioná el hechizo que creaste: Pocion Attack. Tipo de lanzamiento: Jugador objetivo = sí. Guardá el evento. 🥉 Paso 3: Crear el Ítem (Poción) que Ejecuta el Evento Andá a la sección de Ítems y hacé clic en "Nuevo". Configurá: Nombre: Poción de Ataque. Tipo de ítem: Ítem de evento. Consumible: Sí. Evento al usar: seleccioná el evento posion attack. Podés agregar un icono o sprite visual si querés personalizar la apariencia. Guardá el ítem. Ahora, cuando uses la Poción de Ataque, se activará el evento y recibirá el aumento de +100 de ataque o del atributo que quieras durante 24 horas.
  9. Earlier
  10. Nevermind. I managed to run it as a service with: --no-console
  11. I'm using a remote linux server at Contabo. I have no problem to start the server and connect to it via editor or client. But I want to run the server as a service so it can restart automatically if anything happens. The problem is that the server restarts infinitely. I've tried several approaches including a wrapper. This is my service file. [Unit] Description=Intersect Game Server After=network.target [Service] Type=simple User=XYZ Group=XYZ WorkingDirectory=/home/XYZ/Intersect/Server ExecStart=/home/XYZ/Intersect/Server/IntersectServer Restart=always RestartSec=10 # Allow input (required for Intersect's console) StandardInput=tty TTYPath=/dev/console # Logging StandardOutput=journal StandardError=journal # DataProtection directory Environment=ASPNETCORE_DATA_PROTECTION_DIRECTORY=/var/aspnet/DataProtection-Keys [Install] WantedBy=multi-user.target
  12. Lately I’ve been switching between Stardew Valley and CS:GO. Got back into skins trading too—got a decent flip knife thanks to https://skin.land/ which made things a bit more fun. I didn’t expect to enjoy the trading side as much, but it’s kind of addicting tracking your inventory value while playing.
  13. Thank you. I managed to make it happen with player variable and an event that is triggered by the common event bind to the item.
  14. Update Hello There, a new update, started doing some work on the Generic Grasslands Tileset, still has a few tiling issues in certain areas but i like the direction its going in, ignore the dirt place holder. You will also see a small little Guard mockup added also . Once i get a good amount of assets created i will started to share the downloads links for the sprite and tilesheets
  15. Yes, it is possible! There are several ways to do this through the event system. You can make a monster appear when you use an item, with spawn and conditionals, you can use switches or even variables, it all depends on the purpose you are looking for in your project! Excuse the English (google translator)
  16. Hello Guys! I want to create a special item that on use reveals invisible monsters. Is it possible to make an npc invisible and use an item that reveals it? The npc should be visible only to the player that used the item.
  17. Hey Everyone, Another hectic week...ugh! Do you ever feel like your life is out of control? Anyhow, I managed to create some new music tracks to share with everyone. They're free to use, as always, with attribution. They are: "BLOB MONSTERS RETURN" (LoFi) "DISCO ANTS GO CLUBBIN" (LoFi) You'll find them here: https://soundimage.org/funnyquirky/ I really like the atmospheric quality of LoFi and I think it works well for these kinds of humorously weird tracks...it seems to heighten their weirdness even more...lol. OGG MUSIC PACKS Please don't forget to check out my Ogg Music Packs. These packs enable you to download all of my tracks at once by genre...a huge time-saver. Plus, Ogg files sound richer than Mp3 files and tend to loop better in game engines. You can also download all of my game music at once with my Game Music Mega Pack. You'll find the packs here: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, please stay safe and keep creating! :-)
  18. Welcome to Pixel Realms! I’m thrilled to introduce Pixel Realms, the rebirth of my original pixel art assets, once known as The Revolution. 14 years i decided it was time for a fresh start. This new version comes with an updated name, a new look, and an exciting vision for the future. The journey to Pixel Realms started with The Revolution, a set of pixel art assets that I created. However, over time and other commitments the project got left behind and lost to time, recently i stumbled across my old assets on a few websites and while reading comments left by others that’s when I decided to breathe new life into the project. Enjoy this little sneak peak: What’s Next? As the project evolves, I plan on adding more content, expanding the library of assets, and exploring new themes and styles. I have big plans for Pixel Realms, and I can’t wait to see where this journey takes us. If you have any suggestions, requests, or ideas, feel free to reach out—I’m always eager to hear from the community! Stay tuned for future updates, and be sure to keep an eye out for the next batch of exciting new assets coming your way! Free to Use, Always A core principle of Pixel Realms is that everyone should be able to access and use these assets in their own creative projects—whether it’s a game, an animation, or even a personal art project. That’s why I’ve made Pixel Realms completely free to use. You’re free to download, modify, and incorporate the assets into any project you’d like, without any licensing fees or restrictions. This means that whether you’re an indie game developer looking for sprites for your next project, a hobbyist working on a digital art piece, or even a student exploring pixel art, Pixel Realms is here to help. My hope is that these assets serve as a springboard for creativity and inspiration in your own work.
  19. Hey there fellow artists, I've created and uploaded some cool new concrete textures onto my website...you'll find them here: https://soundimage.org/txr-concrete-pavement-seamless/ Maybe useful for roads, buildings, statues, bridges. etc. CUSTOM WORK Does anyone need some custom one-of-a-kind textures created? Or custom music? You can contact me here: https://soundimage.org/custom-work/ As always, please stay safe and keep being creative! :-)
  20. para crear una animación de ataque básico necesitas 2 modelos de Spritesheet 4x4 uno será el que utilizas para mover al personaje y la segunda será el que le dará la animación. <<<<<< esta seria la imagen principal que es con la que el personaje se mueve a esa imagen le vamos a poner un nombre y lo vamos a guardar ejemplo Guarrio.png luego la guardamos en la carpeta de entities. ahora vamos a crear una segunda imagen que es la de la animación de ataque que seria un ejemplo como este >>>>>> la segunda imagen representa la animación del ataque del personaje, esta la vamos a guardar con el mismo nombre de la primera pero con la diferencia que vamos agregar una extensión en su nombre, la segunda imagen deben guardarla con el nombre Guarrio_attack.png es muy importante que el nombre de la segunda imagen termine con el texto _attack.png por que sino el programa intersect engine no va a reconocer la imagen de ataque y no va a mostrar la animación, esta segunda imagen también la vamos a guardar en la carpeta de entities, luego que hallas hecho las 2 imágenes y guardado en su respectiva carpeta, entrar al juego ataca a un npc con un ataque básico y mira el resultado de tu animación
  21. Bueno hoy les quiero compartir mi guía de dibujo para la creación de personaje para que se puedan guiar mas fácilmente a la hora de elaborarlos y colocarles el arma o escudo o lo que quieran, este modelo de guía es para formato tamaño 256x256. solo deben guardar esta imagen luego le quitan el fondo la adaptan a un tamaño 256x256 y listo. este es un ejemplo de como debería queda su personaje, no puede su arma o su personaje sobre pasar la linea azul si lo hace va a sobresalir del margen de la imagen y al caminar se va a notar las imperfecciones.
  22. Happy April Everyone, I have a bunch of cool new LoFi music tracks to share on my Action 3 page. They are: WILD WEST COAST RACING 9_LoFi FUNKY RUNNIN’_LoFi WILD WEST COAST RACING 8_LoFi TRASH CAN WARRIORS_LoFi WILD WEST COAST RACING 7_LoFi DESERT HEIST_LoFi STARTING LINE_LoFi RED CONVERTIBLE_LoFi https://soundimage.org/action-3/ As always, they are 100% free to use with attribution. Enjoy, stay safe and keep being creative! :-)
  23. Para agregar un sonido al morir un NPC en Intersect Engine, sigue estos pasos: Crear un evento común: Ve al Editor de Eventos Comunes y crea un nuevo evento. Asígnale un nombre, por ejemplo, "Sonido de Muerte". dale click en agregar comando y busca "Reproducir Sonido" y elige el sonido de muerte que desees. Guarda el evento. Luego en editor de NPC: Abre el Editor de NPC y selecciona el NPC al que quieres añadir el sonido. Busca la opción "Evento Común al Morir". Selecciona el evento "Sonido de Muerte". Guarda los cambios. Con esto, el sonido se reproducirá automáticamente cuando el NPC muera.
  24. v0.8.0-beta.539 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  25. Hey Everyone, Another busy week, but I did manage to create and upload some new textures here: TXR – Bark – Seamless https://soundimage.org/txr-bark-seamless/ As always, my images are completely free to use in your projects with attribution, just like my music and sounds. OTHER HELPFUL STUFF: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ I sincerely hope some of my assets are helpful! :-)
  26. Hi, Have you had a look through the official documentation for deployment? https://docs.freemmorpgmaker.com/en-US/deploy/forwarding/ Also this might be helpful: Double Check Port Forwarding Intersect Engine uses port 5400 by default (TCP). In your router settings: Make sure you're forwarding TCP port 5400 to your local IP address (like 192.168.x.x). Double-check the internal and external port numbers match. Make sure the local IP hasn't changed (set a static IP or DHCP reservation for your host machine). Firewall + Antivirus Temporarily disabling the firewall was a good test, but also check if antivirus software might have its own network protection. If your firewall is back on, make sure there's an inbound rule allowing TCP on port 5400. Test Using External IP Is the second device you are testing within the same network, or external to your network? Have a friend (or yourself using mobile data/tether) try connecting with your public IP address. You can find this at whatismyip.com. Example: if your IP is 123.123.123.123, they should enter that in the Intersect client. Check Intersect Server Config Open your resources/config.json on the server. Make sure port is correct “5400” or whatever you are using. Also verify the client configuration (client's resources/config.xml) points to your public IP (not localhost). ISP NAT or CGNAT Some ISPs use Carrier-Grade NAT (CGNAT), which blocks inbound connections. You can check if you’re behind CGNAT by comparing your router’s WAN IP with your public IP from whatismyip.com. If they're different, you might be under CGNAT, and port forwarding won’t work. In this case, you’d need to: Contact your ISP for a public/static IP. Or use a VPN with port forwarding like ZeroTier, Tailscale, or a VPS. UPnP and Router Reboot If your router supports UPnP, try enabling it or disable it if it’s causing issues. Always reboot the router after making port forwarding changes to ensure they apply. Server Logging / Debug Check Intersect’s server logs to see if it even registers the connection attempt from the outside device. If there’s no attempt at all, it means the request isn’t reaching your PC—pointing to a router or ISP block. Also I tend to do all my development locally on my machine and use Intersects Hosting for my deployed server: Hope this helps
  27. Hello I’ve set up my game server using Intersect Engine, and it runs fine on my local machine. However, when I try to connect from another device, it either times out or fails to establish a connection. I’ve double-checked that the server is running, and I can connect using localhost, but external connections don’t seem to work. I’ve already tried port forwarding on my router, ensuring that the correct ports are open. I also disabled my firewall temporarily to see if that was the issue, but I still can’t get clients to connect. I suspect it could be a networking configuration issue or something specific to how Intersect handles connections. Could it be related to my ISP blocking certain ports, or do I need to adjust something in the server settings? Checked https://answers.microsoft.com/en-us/xbox/forum/all/cannot-connect-to-certain-game-servers/223bf30c-48bc-4411-a0ae-c478b24bd0cb-Salesforce Administrator guide related to this and found it quite informative. Has anyone else run into this problem? Are there specific troubleshooting steps I should follow to ensure my server is properly accessible from outside my local network? Any help would be greatly appreciated! Thank you!!
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